<?xml version="1.0" encoding="UTF-8"?>
<CourseUnit xmlns="http://www.manchester.ac.uk/CUICourseUnitDetails" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.manchester.ac.uk/CUICourseUnitDetails.xsd">
  <UnitCode Applicant="Y" Label="Unit code" Student="Y">
    <Code>CCMI30122</Code>
  </UnitCode>
  <UnitTitle Applicant="Y" Label="Unit title" Student="Y">
    <Title>Commercialising play: video and online gaming in theory and practice</Title>
  </UnitTitle>
  <MaxUnits Applicant="Y" Label="Credit rating" Student="Y">
    <Units>20</Units>
  </MaxUnits>
  <TeachingPeriods Applicant="Y" Label="Teaching period(s)" Student="Y">
    <Period>Semester 2</Period>
  </TeachingPeriods>
  <AcademicCareer Applicant="Y" Label="Academic career" Student="Y">
    <Value>Undergraduate</Value>
  </AcademicCareer>
  <UnitLevel Applicant="Y" Label="Unit level" Student="Y">
    <Level>Level 3</Level>
  </UnitLevel>
  <StaffList Applicant="Y" Label="Teaching staff" RoleLabel="Course Unit Role" Student="Y">
    <StaffMember>
      <Name> </Name>
      <Role></Role>
    </StaffMember>
  </StaffList>
  <OfferedBy Applicant="Y" Label="Offered by" Student="Y">
    <OrganisationList>
      <Organisation>
        <OrgName></OrgName>
      </Organisation>
    </OrganisationList>
    <GroupList>
      <Group>
        <GroupName></GroupName>
      </Group>
    </GroupList>
    <FheqLevels>
      <FheqLevel>
        <LevelNumber>1</LevelNumber>
        <LevelName>FHEQ level (Framework for Higher Education Qualifications) ' Last part of a Bachelors ' </LevelName>
      </FheqLevel>
    </FheqLevels>
    <Ects>
      <MaxUnits>European Credit Transfer &amp; Accumulation System Rating :   10.0</MaxUnits>
    </Ects>
  </OfferedBy>
  <MarketingOverview Applicant="Y" Label="Marketing Course unit overview" Student="">
    <Content>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;This course comprehensively explores the theories and practices behind video and online gaming production, including the development and application of intellectual property (IP), and the strategies for product development and commercialisation in the gaming industry. Students will gain practical insights through hands-on assessments and case studies.&lt;/span&gt;&lt;br/&gt;&amp;nbsp;&lt;/p&gt;</Content>
  </MarketingOverview>
  <UnitOverview Applicant="" Label="Course unit overview" Student="Y">
    <Content>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;This course comprehensively explores the theories and practices behind video and online gaming production, including the development and application of intellectual property (IP), and the strategies for product development and commercialisation in the gaming industry. Students will gain practical insights through hands-on assessments and case studies.&lt;/span&gt;&lt;br/&gt;&amp;nbsp;&lt;/p&gt;</Content>
  </UnitOverview>
  <Aims Applicant="Y" Label="Aims" Student="Y">
    <Content>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;The unit aims to:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;1. Provide students with a deep comprehension of fundamental theories and concepts underpinning the creation of video and online games, enabling the analysis of their evolution and impact on the industry.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;2. Critically evaluate each stage of video game development, from initial concept ideation to the final commercial release, fostering the ability to identify strengths, weaknesses, and potential improvements.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;3. Explore the intricate intellectual property (IP) landscape within the gaming realm, examining legal and ethical considerations to develop a nuanced understanding of how IP impacts game creation and distribution.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;4. Develop strategic thinking and planning skills for the effective development and subsequent launch of gaming products, considering market dynamics, player engagement, and monetisation strategies.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;5. Applying Theory to Practice: Apply theoretical knowledge to practical scenarios, honing problem-solving skills through hands-on assessments and projects that simulate real-world challenges in gaming production and commercialisation&lt;/span&gt;&lt;br/&gt;&amp;nbsp;&lt;/p&gt;</Content>
  </Aims>
  <LearningOutcomes Applicant="Y" Label="Learning outcomes" Student="Y">
    <Content></Content>
  </LearningOutcomes>
  <Knowledge Applicant="Y" Label="Knowledge and understanding" Student="Y">
    <Content>&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Comprehend various game genres, platforms, and the roles played by different stakeholders in the video and online gaming industry.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Gain an in-depth knowledge of different forms of intellectual property (such as copyright, trademarks, and patents) and their application within the gaming context, including the ethical and legal considerations associated with IP in the industry.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Develop a nuanced understanding of the diverse monetization models used in the gaming industry, ranging from free-to-play models to premium purchases and in-game transactions&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;</Content>
  </Knowledge>
  <IntellectualSkills Applicant="Y" Label="Intellectual skills" Student="Y">
    <Content>&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Ability to critically analyse different stages of video game development, including concept ideation, design, coding, and testing&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Cultivate skills in legal and ethical reasoning when analysing complex IP issues,&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Develop strategic planning skills for game commercialization&lt;/span&gt;&lt;br/&gt;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;</Content>
  </IntellectualSkills>
  <PracticalSkills Applicant="Y" Label="Practical skills" Student="Y">
    <Content>&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Conduct theoretical and evidence-based research.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Presentation skills in seminars and group presentations (using digital supports)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Exercise self-progression plans and peer review&amp;nbsp;&lt;/span&gt;&lt;br/&gt;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;</Content>
  </PracticalSkills>
  <TransferableSkills Applicant="Y" Label="Transferable skills and personal qualities" Student="Y">
    <Content>&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Critical thinking and analytical skills.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Problem-solving abilities&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Present complex information clearly in verbal, visual and written formats&lt;/span&gt;&lt;br/&gt;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;</Content>
  </TransferableSkills>
  <EmployabilitySkillsList Applicant="Y" Label="Employability skills" Student="Y">
    <Skill>
      <SkillId></SkillId>
      <SkillDescription></SkillDescription>
    </Skill>
  </EmployabilitySkillsList>
  <Syllabus Applicant="Y" Label="Syllabus" Student="Y">
    <Content>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Introduction to Video and Online Gaming Production&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Game Development Process&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Intellectual Property in Gaming&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Product Development Strategies&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Online Gaming and Multiplayer Dynamics&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Commercialisation and Marketing&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Case Studies and Practical Assessments&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Final Projects and Presentations&lt;/span&gt;&lt;/p&gt;</Content>
  </Syllabus>
  <TeachingMethods Applicant="Y" Label="Teaching and learning methods" Student="Y">
    <Content>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;The course will be delivered over 12 weeks through weekly 1-hour lectures and 2-hour seminars (potentially involving field trips and workshop elements).&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;During the 2-hour seminar sessions, exercises and group work will be proposed and stimulated to support peer learning and proactive critical engagement with the contents. &amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Tutorials will offer opportunities for individual feedback and monitoring student progress to support inclusion, alongside weekly office hours for academic advisement.&amp;nbsp;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;E-learning: Students will prepare for lectures and seminars through asynchronous content on Blackboard and through e-learning mechanisms such as collaboration tools, online exercises, and self-directed reading guided by spark pages. The use of lecture capture and other recorded materials will support inclusion.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;The assessment will ask students to conduct a market analysis, researching top-selling games currently dominating the industry. For each game, they will offer a concise summary, delve into its unique features and USP (unique selling point), pinpoint its target audience, drawing from available data or based on similar game benchmarks. Furthermore, they will identify significant challenges that game developers face in today's landscape and suggest a viable solution for each challenge&lt;/span&gt;&lt;/p&gt;</Content>
  </TeachingMethods>
  <AssessmentMethods Applicant="Y" Label="Assessment methods" Student="Y">
    <IntroText> </IntroText>
    <Method>
      <MethodId>0</MethodId>
      <MethodName>Other</MethodName>
      <MethodWeight>100%</MethodWeight>
    </Method>
    <OtherDescription>&lt;figure class="table"&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;Assessment task&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;Formative or Summative&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;Length&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;Weighting within unit (if relevant)&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;Project choice and plan&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;Formative&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;500 words&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;0%&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;Project Case of Support: a theoretical case of support to serve as a pitch of the practical game project. The CS will be also presented (recorded or live).&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;Summative&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;800 words&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;20%&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;Practical Project: analysis of a game&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;Summative&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;2200 words&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span class="text-small" style="font-family:Arial, Helvetica, sans-serif;"&gt;80%&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;</OtherDescription>
  </AssessmentMethods>
  <FeedbackMethods Applicant="Y" Label="Feedback methods" Student="Y">
    <Content>&lt;p&gt;Formative - verbal, in class&lt;/p&gt;&lt;p&gt;Summative - Written - 15 w/d&lt;/p&gt;</Content>
  </FeedbackMethods>
  <RequirementsList Applicant="Y" Label="Pre/co-requisites" Student="Y">
    <Requirement>
      <UnitCode></UnitCode>
      <UnitTitle></UnitTitle>
      <RequirementType></RequirementType>
      <Description></Description>
    </Requirement>
    <AdditionalRequirement></AdditionalRequirement>
  </RequirementsList>
  <AcademicPrograms Applicant="Y" Label="Academic programmes" Student="Y">
    <AcademicProgram>
      <Program></Program>
      <Plan></Plan>
      <Level></Level>
      <Requirement></Requirement>
    </AcademicProgram>
  </AcademicPrograms>
  <FreeChoice Applicant="Y" Label="Available as a free choice unit?" Student="Y">
    <Content>N</Content>
  </FreeChoice>
  <Accreditation Applicant="Y" Label="Accreditation" Student="Y">
    <Content></Content>
  </Accreditation>
  <RecommendedReading Applicant="Y" Label="Recommended reading" Student="Y">
    <Content>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Van Dreunen, Joost. One Up: Creativity, Competition, and the Global Business of Video Games. New York: Columbia University Press, 2020. Web.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Kim, Antino, Rajib L Saha, and Warut Khern-am-nuai. “Manufacturer’s ‘1-Up’ from Used Games: Insights from the Secondhand Market for Video Games.” Information systems research 32.4 (2021): 1173–1191. Web&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Sotamaa, Olli et al. Game Production Studies. Ed. Olli Sotamaa and Jan Svelch. 1st ed. Amsterdam: Amsterdam University Press, 2021. Web.&lt;/span&gt;&lt;br/&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;Boyd, S. Gregory, Brian Pyne, and Sean F. Kane. Video Game Law : Everything You Need to Know About Legal and Business Issues in the Game Industry. First edition. Boca Raton, FL: A K Peters/CRC Press, an imprint of Taylor and Francis, 2018. Print.&lt;/span&gt;&lt;/p&gt;</Content>
  </RecommendedReading>
  <StudyHours Applicant="Y" Label="Study hours" Student="Y">
    <IntroText> </IntroText>
    <ScheduledHours Applicant="Y" Label="Scheduled activity hours" Student="Y">
      <ActivityHours>
        <ActivityType>Lectures</ActivityType>
        <Hours>11</Hours>
      </ActivityHours>
      <ActivityHours>
        <ActivityType>Seminars</ActivityType>
        <Hours>22</Hours>
      </ActivityHours>
    </ScheduledHours>
    <PlacementHours Applicant="Y" Label="Placement hours" Student="Y">
      <ActivityHours>
        <ActivityType></ActivityType>
        <Hours>0</Hours>
      </ActivityHours>
    </PlacementHours>
    <TotalHours Applicant="Y" Label="Independent study hours" Student="Y">
      <Hours>167</Hours>
    </TotalHours>
  </StudyHours>
  <Notes Applicant="Y" Label="Additional notes" Student="Y">
    <Content></Content>
  </Notes>
</CourseUnit>
