<?xml version="1.0" encoding="UTF-8"?>
<CourseUnit xmlns="http://www.manchester.ac.uk/CUICourseUnitDetails" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.manchester.ac.uk/CUICourseUnitDetails.xsd">
  <UnitCode Applicant="Y" Label="Unit code" Student="Y">
    <Code>COMP37111</Code>
  </UnitCode>
  <UnitTitle Applicant="Y" Label="Unit title" Student="Y">
    <Title>Graphics &amp; Virtual Environments</Title>
  </UnitTitle>
  <MaxUnits Applicant="Y" Label="Credit rating" Student="Y">
    <Units>10</Units>
  </MaxUnits>
  <TeachingPeriods Applicant="Y" Label="Teaching period(s)" Student="Y">
    <Period>Semester 1</Period>
  </TeachingPeriods>
  <AcademicCareer Applicant="Y" Label="Academic career" Student="Y">
    <Value>Undergraduate</Value>
  </AcademicCareer>
  <UnitLevel Applicant="Y" Label="Unit level" Student="Y">
    <Level>Level 3</Level>
  </UnitLevel>
  <StaffList Applicant="Y" Label="Teaching staff" RoleLabel="Course Unit Role" Student="Y">
    <StaffMember>
      <Name>Zahra Montazeri</Name>
      <Role>Unit coordinator</Role>
    </StaffMember>
  </StaffList>
  <OfferedBy Applicant="Y" Label="Offered by" Student="Y">
    <OrganisationList>
      <Organisation>
        <OrgName>Department of Computer Science</OrgName>
      </Organisation>
    </OrganisationList>
    <GroupList>
      <Group>
        <GroupName></GroupName>
      </Group>
    </GroupList>
    <FheqLevels>
      <FheqLevel>
        <LevelNumber>1</LevelNumber>
        <LevelName>FHEQ level (Framework for Higher Education Qualifications) ' Last part of a Bachelors ' </LevelName>
      </FheqLevel>
    </FheqLevels>
    <Ects>
      <MaxUnits>European Credit Transfer &amp; Accumulation System Rating :   5.0</MaxUnits>
    </Ects>
  </OfferedBy>
  <MarketingOverview Applicant="Y" Label="Marketing Course unit overview" Student="">
    <Content>&lt;p&gt;This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.&lt;/p&gt;</Content>
  </MarketingOverview>
  <UnitOverview Applicant="" Label="Course unit overview" Student="Y">
    <Content>&lt;p&gt;&lt;strong&gt;Part 1: Modelling&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Modelling Curves and surfaces&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Bezier curves, splines and NURBS&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Curve properties and conversions&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Subdivision surfaces&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Implicit and procedural surfaces&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Hierarchical modelling&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Model acquisition&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Colour (0.5)&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Spectra&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Cones and spectral responses&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Colour matching&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Colour spaces and gamuts&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Part 2: Animation&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Animation basics&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Keyframing and timing&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Skinning/Enveloping&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Physics-based and procedural animation&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Motion capture&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Simulation and dynamics Particle Systems (PDE)&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Physics (ODE solvers)&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Collision Detection and response&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Mass spring modelling&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Motion blur&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Part 3: Rendering&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;The Rendering Equation&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Ray Tracing&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Path Tracing&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Radiosity&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Volume rendering&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Spatial Enumeration and culling&amp;nbsp;&lt;/p&gt;</Content>
  </UnitOverview>
  <Aims Applicant="Y" Label="Aims" Student="Y">
    <Content>&lt;p&gt;This Course Unit covers the principles of modern Computer Graphics from creation modelling of scenes through to animation and rendering with a particular focus on the quality and performance issues relating to the various techniques.&lt;/p&gt;</Content>
  </Aims>
  <LearningOutcomes Applicant="Y" Label="Learning outcomes" Student="Y">
    <Content>&lt;p&gt;&lt;strong&gt;ILO 1:&lt;/strong&gt; describe and compare different simulation approaches to animate 3D models in physics-based manner&lt;/p&gt;&lt;p&gt;&lt;strong&gt;ILO 2: &lt;/strong&gt;compare different computational approximations to the rendering equation with respect to their visual fidelity and computational complexity&lt;/p&gt;&lt;p&gt;&lt;strong&gt;ILO 3: &lt;/strong&gt;analyse requirements of 3D modelling problems and select appropriate combinations of modelling techniques&lt;/p&gt;&lt;p&gt;&lt;strong&gt;ILO 4: &lt;/strong&gt;analyse rendering problems to create novel solutions by combining or modifying existing computational approximations&lt;/p&gt;&lt;p&gt;&lt;strong&gt;ILO 5:&lt;/strong&gt; describe how the rendering equation acts as a mathematical representation of illumination in the real world&lt;/p&gt;</Content>
  </LearningOutcomes>
  <Knowledge Applicant="Y" Label="Knowledge and understanding" Student="Y">
    <Content></Content>
  </Knowledge>
  <IntellectualSkills Applicant="Y" Label="Intellectual skills" Student="Y">
    <Content></Content>
  </IntellectualSkills>
  <PracticalSkills Applicant="Y" Label="Practical skills" Student="Y">
    <Content></Content>
  </PracticalSkills>
  <TransferableSkills Applicant="Y" Label="Transferable skills and personal qualities" Student="Y">
    <Content></Content>
  </TransferableSkills>
  <EmployabilitySkillsList Applicant="Y" Label="Employability skills" Student="Y">
    <Skill>
      <SkillId>Analytical skills</SkillId>
      <SkillDescription></SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Innovation/creativity</SkillId>
      <SkillDescription></SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Project management</SkillId>
      <SkillDescription></SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Problem solving</SkillId>
      <SkillDescription></SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Research</SkillId>
      <SkillDescription></SkillDescription>
    </Skill>
  </EmployabilitySkillsList>
  <Syllabus Applicant="Y" Label="Syllabus" Student="Y">
    <Content>&lt;p&gt;&lt;strong&gt;Part 1: Modelling&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Modelling Curves and surfaces&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Bezier curves, splines and NURBS&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Curve properties and conversions&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Subdivision surfaces&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Implicit and procedural surfaces&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Hierarchical modelling&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Model acquisition&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Colour (0.5)&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Spectra&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Cones and spectral responses&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Colour matching&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Colour spaces and gamuts&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Part 2: Animation&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Animation basics&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Keyframing and timing&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Skinning/Enveloping&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Physics-based and procedural animation&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Motion capture&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Simulation and dynamics Particle Systems (PDE)&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Physics (ODE solvers)&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Collision Detection and response&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Mass spring modelling&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Motion blur&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Part 3: Rendering&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;The Rendering Equation&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Ray Tracing&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Path Tracing&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Radiosity&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Volume rendering&lt;/p&gt;&lt;p&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Spatial Enumeration and culling&amp;nbsp;&lt;/p&gt;</Content>
  </Syllabus>
  <TeachingMethods Applicant="Y" Label="Teaching and learning methods" Student="Y">
    <Content>&lt;p&gt;The course operates a flipped classroom model with videos and readings to complete before each workshop that establish the concepts required for each week’s topic. The workshops themselves involve students working in groups to address problems that involve analysis and synthesis of concepts that build as the course progresses. A weekly online quiz then consolidates the student’s understanding of the topic.&lt;/p&gt;</Content>
  </TeachingMethods>
  <AssessmentMethods Applicant="Y" Label="Assessment methods" Student="Y">
    <IntroText> </IntroText>
    <Method>
      <MethodId>1</MethodId>
      <MethodName>Written exam</MethodName>
      <MethodWeight>90%</MethodWeight>
    </Method>
    <Method>
      <MethodId>9</MethodId>
      <MethodName>Set exercise</MethodName>
      <MethodWeight>10%</MethodWeight>
    </Method>
  </AssessmentMethods>
  <FeedbackMethods Applicant="Y" Label="Feedback methods" Student="Y">
    <Content>&lt;p&gt;&lt;br&gt;Written exam: 90%&lt;/p&gt;&lt;p&gt;Weekly Quiz 1: 1%&lt;br&gt;Weekly Quiz 2: 1%&lt;br&gt;Weekly Quiz 3: 1%&lt;br&gt;Weekly Quiz 4: 1%&lt;br&gt;Weekly Quiz 5: 1%&lt;br&gt;Weekly Quiz 6: 1%&lt;br&gt;Weekly Quiz 7: 1%&lt;br&gt;Weekly Quiz 8: 1%&lt;br&gt;Weekly Quiz 9: 1%&lt;br&gt;Weekly Quiz 10: 1%&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</Content>
  </FeedbackMethods>
  <RequirementsList Applicant="Y" Label="Pre/co-requisites" Student="Y">
    <Requirement>
      <UnitCode>COMP27112</UnitCode>
      <UnitTitle>Introduction to Visual Computing</UnitTitle>
      <RequirementType>Pre-Requisite</RequirementType>
      <Description>Compulsory</Description>
    </Requirement>
    <AdditionalRequirement>COMP27112 is a pre-requisite.&lt;p&gt;COMP27112 is a pre-requisite.&lt;/p&gt;</AdditionalRequirement>
  </RequirementsList>
  <AcademicPrograms Applicant="Y" Label="Academic programmes" Student="Y">
    <AcademicProgram>
      <Program></Program>
      <Plan></Plan>
      <Level></Level>
      <Requirement></Requirement>
    </AcademicProgram>
  </AcademicPrograms>
  <FreeChoice Applicant="Y" Label="Available as a free choice unit?" Student="Y">
    <Content>N</Content>
  </FreeChoice>
  <Accreditation Applicant="Y" Label="Accreditation" Student="Y">
    <Content></Content>
  </Accreditation>
  <RecommendedReading Applicant="Y" Label="Recommended reading" Student="Y">
    <Content>&lt;ol&gt;&lt;li&gt;Eric Haines. (2018). &lt;i&gt;Real-Time Rendering,&lt;/i&gt; Fourth Edition. A K Peters/CRC Press. ISBN:&lt;a href="https://www.librarysearch.manchester.ac.uk/discovery/search?query=isbn,contains,9781138627000&amp;amp;search_scope=MyInst_and_CI&amp;amp;sortby=rank&amp;amp;vid=44MAN_INST:MU_NUI&amp;amp;lang=en&amp;amp;mode=advanced&amp;amp;offset=0" target="_blank"&gt; 9781138627000&lt;/a&gt;&lt;br&gt;&amp;nbsp;&lt;/li&gt;&lt;li&gt;Marschner, Steve. (2022). &lt;i&gt;Fundamentals of computer graphics&lt;/i&gt;. CRC Press Taylor et Francis Group. ISBN:&lt;a href="https://www.librarysearch.manchester.ac.uk/discovery/search?query=isbn,contains,9781032122861&amp;amp;search_scope=MyInst_and_CI&amp;amp;sortby=rank&amp;amp;vid=44MAN_INST:MU_NUI&amp;amp;lang=en&amp;amp;mode=advanced&amp;amp;offset=0" target="_blank"&gt; 9781032122861&amp;nbsp;&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;</Content>
  </RecommendedReading>
  <StudyHours Applicant="Y" Label="Study hours" Student="Y">
    <IntroText> </IntroText>
    <ScheduledHours Applicant="Y" Label="Scheduled activity hours" Student="Y">
      <ActivityHours>
        <ActivityType>Assessment written exam</ActivityType>
        <Hours>2</Hours>
      </ActivityHours>
      <ActivityHours>
        <ActivityType>Practical classes &amp; workshops</ActivityType>
        <Hours>11</Hours>
      </ActivityHours>
    </ScheduledHours>
    <PlacementHours Applicant="Y" Label="Placement hours" Student="Y">
      <ActivityHours>
        <ActivityType></ActivityType>
        <Hours>0</Hours>
      </ActivityHours>
    </PlacementHours>
    <TotalHours Applicant="Y" Label="Independent study hours" Student="Y">
      <Hours>87</Hours>
    </TotalHours>
  </StudyHours>
  <Notes Applicant="Y" Label="Additional notes" Student="Y">
    <Content></Content>
  </Notes>
</CourseUnit>
