<?xml version="1.0" encoding="UTF-8"?>
<CourseUnit xmlns="http://www.manchester.ac.uk/CUICourseUnitDetails" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.manchester.ac.uk/CUICourseUnitDetails.xsd">
  <UnitCode Applicant="Y" Label="Unit code" Student="Y">
    <Code>MUSC20072</Code>
  </UnitCode>
  <UnitTitle Applicant="Y" Label="Unit title" Student="Y">
    <Title>Interactive Media Composition Environments</Title>
  </UnitTitle>
  <MaxUnits Applicant="Y" Label="Credit rating" Student="Y">
    <Units>20</Units>
  </MaxUnits>
  <TeachingPeriods Applicant="Y" Label="Teaching period(s)" Student="Y">
    <Period>Semester 2</Period>
  </TeachingPeriods>
  <AcademicCareer Applicant="Y" Label="Academic career" Student="Y">
    <Value>Undergraduate</Value>
  </AcademicCareer>
  <UnitLevel Applicant="Y" Label="Unit level" Student="Y">
    <Level>Level 2</Level>
  </UnitLevel>
  <StaffList Applicant="Y" Label="Teaching staff" RoleLabel="Course Unit Role" Student="Y">
    <StaffMember>
      <Name>David Berezan</Name>
      <Role>Unit coordinator</Role>
    </StaffMember>
    <StaffMember>
      <Name>Rosalia Soria Luz</Name>
      <Role>Unit coordinator</Role>
    </StaffMember>
  </StaffList>
  <OfferedBy Applicant="Y" Label="Offered by" Student="Y">
    <OrganisationList>
      <Organisation>
        <OrgName>Music</OrgName>
      </Organisation>
    </OrganisationList>
    <GroupList>
      <Group>
        <GroupName></GroupName>
      </Group>
    </GroupList>
    <FheqLevels>
      <FheqLevel>
        <LevelNumber>1</LevelNumber>
        <LevelName>FHEQ level (Framework for Higher Education Qualifications) ' Middle part of Bachelors ' </LevelName>
      </FheqLevel>
    </FheqLevels>
    <Ects>
      <MaxUnits>European Credit Transfer &amp; Accumulation System Rating :   10.0</MaxUnits>
    </Ects>
  </OfferedBy>
  <MarketingOverview Applicant="Y" Label="Marketing Course unit overview" Student="">
    <Content>&lt;p&gt;A course embracing several forms of digital media, with an emphasis on music and sound for the construction of structured environments in Human-Computer interaction. It provides a framework for the creation, discussion and evaluation of interactive processes using real-time computer technology in sonic-centric scenarios. These may include various areas of interactive music and media composition, such as:&lt;/p&gt;&lt;ul&gt;	&lt;li&gt;acoustic instruments and live electronics&lt;/li&gt;	&lt;li&gt;game-audio and procedural audio with physic-graphics-sound engines&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The course provides ground knowledge and critical thinking in digital-human interactivity, which can be extended toward the discussion of other emerging technologies; e.g. interactive cinematography, interactive television, screencasting, computer-to-computer interactivity and musical interfaces.&lt;/p&gt;</Content>
  </MarketingOverview>
  <UnitOverview Applicant="" Label="Course unit overview" Student="Y">
    <Content>&lt;p&gt;A course embracing several forms of digital media, with an emphasis on music and sound for the construction of structured environments in Human-Computer interaction. It provides a framework for the creation, discussion and evaluation of interactive processes using real-time computer technology in sonic-centric scenarios. These may include various areas of interactive music and media composition, such as:&lt;/p&gt;&lt;ul&gt;	&lt;li&gt;acoustic instruments and live electronics&lt;/li&gt;	&lt;li&gt;game-audio and procedural audio with physic-graphics-sound engines&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The course provides ground knowledge and critical thinking in digital-human interactivity, which can be extended toward the discussion of other emerging technologies; e.g. interactive cinematography, interactive television, screencasting, computer-to-computer interactivity and musical interfaces.&lt;/p&gt;&lt;p&gt;This course facilitates the understanding of dynamic sound in other composition courses in the syllabus, and includes the study of relevant repertoire, and the development of appropriate software-based strategies. The outcomes are concerned with the exploration of human-computer interactivity through sound in system design and data flow.&lt;/p&gt;</Content>
  </UnitOverview>
  <Aims Applicant="Y" Label="Aims" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;		To facilitate critical understanding of non-linear thinking for structuring the flow of information in interactive systems with a focus on the aural.&lt;/li&gt;	&lt;li&gt;		To enable students to develop the necessary skills required for constructing audio in media environments to structure, present and share interactive digital compositions and other creative outcomes. &amp;nbsp;&lt;/li&gt;	&lt;li&gt;		To create software-based environments for interactive sonic creativity with human interface devices and computers.&lt;/li&gt;&lt;/ul&gt;</Content>
  </Aims>
  <LearningOutcomes Applicant="Y" Label="Learning outcomes" Student="Y">
    <Content></Content>
  </LearningOutcomes>
  <Knowledge Applicant="Y" Label="Knowledge and understanding" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;		Demonstrate enhanced skills in live sound rendering and real-time processing in the construction of interactive systems.&lt;/li&gt;	&lt;li&gt;		Merge knowledge and aesthetic awareness into the creative process, while developing an original approach to sound and interactivity&lt;/li&gt;	&lt;li&gt;		Demonstrate an awareness of the relevance of responsive and procedural sound in media technologies&lt;/li&gt;&lt;/ul&gt;</Content>
  </Knowledge>
  <IntellectualSkills Applicant="Y" Label="Intellectual skills" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;		Demonstrate critical thinking and awareness of existing technologies in dynamic media, their body of works, knowledge and future directions&lt;/li&gt;	&lt;li&gt;		Develop an advanced, creative and specialised response to a topic in the context of Interactive Media Systems&lt;/li&gt;	&lt;li&gt;		Demonstrate the ability to envision, design and manipulate audiomedia content for dynamic and responsive media&lt;/li&gt;&lt;/ul&gt;</Content>
  </IntellectualSkills>
  <PracticalSkills Applicant="Y" Label="Practical skills" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;		Apply a technical knowledge of software techniques and sound organisation in the construction of interactive environments with a focus on the sonic element&lt;/li&gt;	&lt;li&gt;		Demonstrate enhanced skill in using technology to achieve meaning and expression through interactive tools and non-linear thinking&lt;/li&gt;	&lt;li&gt;		Prepare and deliver a presentation through coursework as a formative experience toward completing the project outcomes&lt;/li&gt;&lt;/ul&gt;</Content>
  </PracticalSkills>
  <TransferableSkills Applicant="Y" Label="Transferable skills and personal qualities" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;		Collaborate with other students in problem-solving dealing both with technology and creative issues&lt;/li&gt;	&lt;li&gt;		Demonstrate organisational and management skills in making use of studio time and access, booking musicians and equipment if needed, arranging rehearsals, working with technology and preparing sound materials or sound algorithms for the final works&lt;/li&gt;	&lt;li&gt;		Demonstrate attention to detail through the creative methods and the crafting and editing of dynamic sound, preparing and documenting the outcome to professional standards&lt;/li&gt;	&lt;li&gt;		Demonstrate the development of dialogue through teaching and workshops, whilst developing communicative abilities and to share and review specific points of view and structured strategies during the creative process&lt;/li&gt;&lt;/ul&gt;</Content>
  </TransferableSkills>
  <EmployabilitySkillsList Applicant="Y" Label="Employability skills" Student="Y">
    <Skill>
      <SkillId>Analytical skills</SkillId>
      <SkillDescription>Surveying repertoire, analysing materials, tools and methods for musical expression</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Group/team working</SkillId>
      <SkillDescription>Team work during workshops</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Innovation/creativity</SkillId>
      <SkillDescription>In the creation of original sonic material and in system design</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Leadership</SkillId>
      <SkillDescription>Interpersonal and Leadership skills and roles within a group (especially in collaborative workshop tasks)</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Problem solving</SkillId>
      <SkillDescription>Creative problem-solving across media</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Other</SkillId>
      <SkillDescription>Working to deadlines (tasks and projects)
Software programming and hardware awareness
Time management and organisational skills (scheduling studio access and navigating eLearning content)
Editing, transforming and mastering (when preparing project documentation)</SkillDescription>
    </Skill>
  </EmployabilitySkillsList>
  <Syllabus Applicant="Y" Label="Syllabus" Student="Y">
    <Content></Content>
  </Syllabus>
  <TeachingMethods Applicant="Y" Label="Teaching and learning methods" Student="Y">
    <Content></Content>
  </TeachingMethods>
  <AssessmentMethods Applicant="Y" Label="Assessment methods" Student="Y">
    <IntroText> </IntroText>
    <Method>
      <MethodId>0</MethodId>
      <MethodName>Other</MethodName>
      <MethodWeight>100%</MethodWeight>
    </Method>
    <OtherDescription>&lt;figure class="table" style="width:662px;"&gt;&lt;table border="1" cellpadding="0" cellspacing="0" width="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Assessment task&lt;/td&gt;&lt;td style="width:227px;"&gt;&lt;br&gt;Formative or Summative&lt;/td&gt;&lt;td style="width:243px;"&gt;Weighting within unit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;In class presentation&lt;/td&gt;&lt;td style="width:227px;"&gt;Formative&lt;/td&gt;&lt;td style="width:243px;"&gt;&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="text-align:center;"&gt;0%&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Assignment –&amp;nbsp;&lt;br&gt;advanced interactive media environments project (typically a sonic-centric game engine project)&lt;/td&gt;&lt;td style="width:227px;"&gt;Summative&lt;/td&gt;&lt;td style="width:243px;"&gt;&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="text-align:center;"&gt;100%&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</OtherDescription>
  </AssessmentMethods>
  <FeedbackMethods Applicant="Y" Label="Feedback methods" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;		Oral feedback on group presentation&lt;/li&gt;	&lt;li&gt;		Written feedback on final project&lt;/li&gt;	&lt;li&gt;		Additional one-to-one feedback (during consultation hour or by making an appointment)&lt;/li&gt;&lt;/ul&gt;</Content>
  </FeedbackMethods>
  <RequirementsList Applicant="Y" Label="Pre/co-requisites" Student="Y">
    <Requirement>
      <UnitCode>MUSC20061</UnitCode>
      <UnitTitle>Fixed and Electroacoustic Composition</UnitTitle>
      <RequirementType>Pre-Requisite</RequirementType>
      <Description>Compulsory</Description>
    </Requirement>
    <AdditionalRequirement>MUSC20061 is a pre req of MUSC20072</AdditionalRequirement>
  </RequirementsList>
  <AcademicPrograms Applicant="Y" Label="Academic programmes" Student="Y">
    <AcademicProgram>
      <Program>BA(Hons) Music &amp; Drama</Program>
      <Plan>BA(Hons) Music &amp; Drama</Plan>
      <Level>Second Year</Level>
      <Requirement>Optional</Requirement>
    </AcademicProgram>
    <AcademicProgram>
      <Program>MusB(Hons)</Program>
      <Plan>MusB (Hons) Music</Plan>
      <Level>Second Year</Level>
      <Requirement>Optional</Requirement>
    </AcademicProgram>
    <AcademicProgram>
      <Program>MusB(Hons) (joint with RNCM)</Program>
      <Plan>MusB(Hons) (joint with RNCM)</Plan>
      <Level>Second Year</Level>
      <Requirement>Optional</Requirement>
    </AcademicProgram>
    <AcademicProgram>
      <Program>BA Film and Music</Program>
      <Plan>BA Film and Music</Plan>
      <Level>Second Year</Level>
      <Requirement>Optional</Requirement>
    </AcademicProgram>
  </AcademicPrograms>
  <FreeChoice Applicant="Y" Label="Available as a free choice unit?" Student="Y">
    <Content>N</Content>
  </FreeChoice>
  <Accreditation Applicant="Y" Label="Accreditation" Student="Y">
    <Content></Content>
  </Accreditation>
  <RecommendedReading Applicant="Y" Label="Recommended reading" Student="Y">
    <Content>&lt;p&gt;Periodicals:&lt;/p&gt;&lt;p&gt;Computer Music Journal&lt;/p&gt;&lt;p&gt;Organized Sound&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Books and eBooks:&lt;/p&gt;&lt;p&gt;Rowe, Robert, Machine Musicianship (Cambridge, Mass.: MIT, 2001).&lt;/p&gt;&lt;p&gt;Rowe, Robert, Interactive Music Systems: Machine Listening and Composing (Cambridge, Mass.: MIT, 1993).&lt;/p&gt;&lt;p&gt;Wanderley, Marcelo M. and Marc Battier (eds.) Trends in Gestural Control of Music (Paris: IRCAM, 2000), Interactive CDROM.&lt;/p&gt;&lt;p&gt;Wishart, Trevor, &amp;nbsp;On Sonic Art, ed. Simon Emmerson (Amsterdam: Harwood, 1996).&lt;/p&gt;&lt;p&gt;Manning, Peter, Electronic and Computer Music (New York &amp;amp; Oxford: Oxford University Press, 2004).&lt;/p&gt;&lt;p&gt;Roads, Curtis (ed.), The Computer Music Tutorial (Cambridge, Mass.: MIT, 1996).&lt;/p&gt;&lt;p&gt;Collins, Karen, Game sound: an introduction to the history, theory, and practice of video game music and sound design. Published Cambridge, Mass. : MIT Press 2008&lt;/p&gt;&lt;p&gt;Truby, John. The Anatomy of Story: 22 Steps to Becoming a Master Storyteller. Publisher Faber &amp;amp; Faber, 2010&lt;/p&gt;&lt;p&gt;Thompson, Jim; The computer game design course: principles, practices and techniques for the aspiring game designer. Published London : Thames &amp;amp; Hudson 2007&lt;/p&gt;&lt;p&gt;Marks, Aaron; The complete guide to game audio: for composers, musicians, sound designers, and game developers. Published Burlington, MA ; Oxford : Focal Press/Elsevier 2009&lt;/p&gt;&lt;p&gt;Interactive storytelling for video games: a player-centred approach to creating memorable characters and storiese&lt;/p&gt;&lt;p&gt;Lebowitz, Josiah; Klug, Chris- Interactive storytelling for video games: a player-centered approach to creating memorable characters and stories&lt;/p&gt;&lt;p&gt;Emmerson, Simon, The Language of Electroacoustic Music (London: Macmillan, 1986).&lt;br/&gt;&amp;nbsp;&lt;/p&gt;</Content>
  </RecommendedReading>
  <StudyHours Applicant="Y" Label="Study hours" Student="Y">
    <IntroText> </IntroText>
    <ScheduledHours Applicant="Y" Label="Scheduled activity hours" Student="Y">
      <ActivityHours>
        <ActivityType>Lectures</ActivityType>
        <Hours>11</Hours>
      </ActivityHours>
      <ActivityHours>
        <ActivityType>Practical classes &amp; workshops</ActivityType>
        <Hours>2</Hours>
      </ActivityHours>
      <ActivityHours>
        <ActivityType>Project supervision</ActivityType>
        <Hours>2</Hours>
      </ActivityHours>
      <ActivityHours>
        <ActivityType>Seminars</ActivityType>
        <Hours>9</Hours>
      </ActivityHours>
    </ScheduledHours>
    <PlacementHours Applicant="Y" Label="Placement hours" Student="Y">
      <ActivityHours>
        <ActivityType></ActivityType>
        <Hours>0</Hours>
      </ActivityHours>
    </PlacementHours>
    <TotalHours Applicant="Y" Label="Independent study hours" Student="Y">
      <Hours>176</Hours>
    </TotalHours>
  </StudyHours>
  <Notes Applicant="Y" Label="Additional notes" Student="Y">
    <Content></Content>
  </Notes>
</CourseUnit>
