<?xml version="1.0" encoding="UTF-8"?>
<CourseUnit xmlns="http://www.manchester.ac.uk/CUICourseUnitDetails" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.manchester.ac.uk/CUICourseUnitDetails.xsd">
  <UnitCode Applicant="Y" Label="Unit code" Student="Y">
    <Code>MUSC30540</Code>
  </UnitCode>
  <UnitTitle Applicant="Y" Label="Unit title" Student="Y">
    <Title>Composition for Film or Game Audio</Title>
  </UnitTitle>
  <MaxUnits Applicant="Y" Label="Credit rating" Student="Y">
    <Units>20</Units>
  </MaxUnits>
  <TeachingPeriods Applicant="Y" Label="Teaching period(s)" Student="Y">
    <Period>Semester 2</Period>
  </TeachingPeriods>
  <AcademicCareer Applicant="Y" Label="Academic career" Student="Y">
    <Value>Undergraduate</Value>
  </AcademicCareer>
  <UnitLevel Applicant="Y" Label="Unit level" Student="Y">
    <Level>Level 3</Level>
  </UnitLevel>
  <StaffList Applicant="Y" Label="Teaching staff" RoleLabel="Course Unit Role" Student="Y">
    <StaffMember>
      <Name>Ricardo Climent</Name>
      <Role>Unit coordinator</Role>
    </StaffMember>
    <StaffMember>
      <Name>Rosalia Soria Luz</Name>
      <Role>Unit coordinator</Role>
    </StaffMember>
  </StaffList>
  <OfferedBy Applicant="Y" Label="Offered by" Student="Y">
    <OrganisationList>
      <Organisation>
        <OrgName></OrgName>
      </Organisation>
    </OrganisationList>
    <GroupList>
      <Group>
        <GroupName></GroupName>
      </Group>
    </GroupList>
    <FheqLevels>
      <FheqLevel>
        <LevelNumber>1</LevelNumber>
        <LevelName>FHEQ level (Framework for Higher Education Qualifications) ' Last part of a Bachelors ' </LevelName>
      </FheqLevel>
    </FheqLevels>
    <Ects>
      <MaxUnits>European Credit Transfer &amp; Accumulation System Rating :   10.0</MaxUnits>
    </Ects>
  </OfferedBy>
  <MarketingOverview Applicant="Y" Label="Marketing Course unit overview" Student="">
    <Content>&lt;p class="CxSpFirst" style="text-align:justify"&gt;&lt;span style="line-height:115%"&gt;This course provides opportunities for students to apply their composition skills to film music or game audio situations. Students may choose &lt;b&gt;one&lt;/b&gt; out of these two options.&lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;span style="line-height:115%"&gt;Please note that in the event of Covid-related restrictions, content and assessment may need to be adapted. &lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="line-height:115%"&gt;GAME AUDIO OPTION (semester 1)&lt;/span&gt;&lt;/b&gt;&lt;span style="line-height:115%"&gt;: &lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;span style="line-height:115%"&gt;This option builds upon MUSC20061 Fixed Media and Interactive Composition (20cr) by exploring further the creative potential of sound in the context of game, graphics and physics engines. It introduces students to free or licensed software (e.g. Unreal Engine 4, Blender) and current methods to publish outcomes for alternative media such as mobile devices, tablets, web browsers, and stand alone applications. The module provides practice-led methodologies to understand the tools and the thinking behind them and with a focus on sound in the creative industries (especially games) but also in other artistic environments.&amp;nbsp; One of its aims is to increase students&amp;#39; employability either working as freelance composers, indiegame developers and aggregators or as part of an interactive media company.&lt;/span&gt;&lt;/p&gt;FILM MUSIC OPTION (semester 2):&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="CxSpMiddle"&gt;&lt;span style="line-height:115%"&gt;This course unit is designed to provide students with choices in compositional outcomes by responding to films and their soundtracks with original scores in a wide variety of styles.&lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle"&gt;&lt;b&gt;&lt;span style="line-height:115%"&gt;</Content>
  </MarketingOverview>
  <UnitOverview Applicant="" Label="Course unit overview" Student="Y">
    <Content>&lt;p class="CxSpFirst" style="text-align:justify"&gt;&lt;span style="line-height:115%"&gt;This course provides opportunities for students to apply their composition skills to film music or game audio situations. Students may choose &lt;b&gt;one&lt;/b&gt; out of these two options.&lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;span style="line-height:115%"&gt;Please note that in the event of Covid-related restrictions, content and assessment may need to be adapted. &lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="line-height:115%"&gt;GAME AUDIO OPTION (semester 1)&lt;/span&gt;&lt;/b&gt;&lt;span style="line-height:115%"&gt;: &lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;span style="line-height:115%"&gt;This option builds upon MUSC20061 Fixed Media and Interactive Composition (20cr) by exploring further the creative potential of sound in the context of game, graphics and physics engines. It introduces students to free or licensed software (e.g. Unreal Engine 4, Blender) and current methods to publish outcomes for alternative media such as mobile devices, tablets, web browsers, and stand alone applications. The module provides practice-led methodologies to understand the tools and the thinking behind them and with a focus on sound in the creative industries (especially games) but also in other artistic environments.&amp;nbsp; One of its aims is to increase students&amp;#39; employability either working as freelance composers, indiegame developers and aggregators or as part of an interactive media company.&lt;/span&gt;&lt;/p&gt;FILM MUSIC OPTION (semester 2):&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="CxSpMiddle"&gt;&lt;span style="line-height:115%"&gt;This course unit is designed to provide students with choices in compositional outcomes by responding to films and their soundtracks with original scores in a wide variety of styles.&lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle"&gt;&lt;b&gt;&lt;span style="line-height:115%"&gt;</Content>
  </UnitOverview>
  <Aims Applicant="Y" Label="Aims" Student="Y">
    <Content>&lt;ul&gt;	&lt;li style="margin-left: 36pt;"&gt;		Provide opportunities for students to creatively and individually respond with original contemporary music to other media in a variety of ways&lt;/li&gt;	&lt;li style="margin-left: 36pt;"&gt;		Undertake research into aesthetics and practical issues arising from contemporary composition within and to the boundaries of current realms of research&lt;/li&gt;	&lt;li style="margin-left: 36pt;"&gt;		Increase student employability either as freelance composers or working within media companies&lt;/li&gt;&lt;/ul&gt;</Content>
  </Aims>
  <LearningOutcomes Applicant="Y" Label="Learning outcomes" Student="Y">
    <Content>&lt;p&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;</Content>
  </LearningOutcomes>
  <Knowledge Applicant="Y" Label="Knowledge and understanding" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;Articulate aesthetic and practical issues arising within film composition or game audio.&lt;/li&gt;	&lt;li&gt;Understand the technologies and tools necessary for working in the creative industry.&lt;/li&gt;&lt;/ul&gt;</Content>
  </Knowledge>
  <IntellectualSkills Applicant="Y" Label="Intellectual skills" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;Demonstrate the development of a more advanced, creative and specialised response to a topic in the context of a field of study.&lt;/li&gt;	&lt;li&gt;Apply composition skills developed through earlier composition courses in the curriculum to practical situations.&lt;br /&gt;	&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;</Content>
  </IntellectualSkills>
  <PracticalSkills Applicant="Y" Label="Practical skills" Student="Y">
    <Content>&lt;ul&gt;	&lt;li style="margin-left: 36pt;"&gt;		Demonstrate enhanced skill in using technology, should they choose to use it, when realising specific compositional outcomes&lt;/li&gt;	&lt;li style="margin-left: 36pt;"&gt;		&lt;span style="text-indent: -18pt;"&gt;Prepare and deliver a presentation on a negotiated aspect of the module as a formative experience toward completing a piece of work&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;</Content>
  </PracticalSkills>
  <TransferableSkills Applicant="Y" Label="Transferable skills and personal qualities" Student="Y">
    <Content>&lt;ul&gt;	&lt;li&gt;Demonstrate the development of dialogue through supervisions whilst undertaking a negotiated field of study in order to strengthen their general communicative abilities and to communicate a specific point of view or outcome.&lt;/li&gt;	&lt;li&gt;Thinking through challenges in a logical way and applying skills to realise creative solutions.&lt;/li&gt;&lt;/ul&gt;</Content>
  </TransferableSkills>
  <EmployabilitySkillsList Applicant="Y" Label="Employability skills" Student="Y">
    <Skill>
      <SkillId>Analytical skills</SkillId>
      <SkillDescription>Game Audio - - Adapt successfully to changing situations &amp; environments in terms of the audio design by thinking of audio in a procedural way, rather than in the context of determined situations only.</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Group/team working</SkillId>
      <SkillDescription>Game Audio - Work confidently within a group by having clear understanding of their role within the audio domain and responsibilities in the context of a larger specialised team in 3D graphics, physics and level design in game-like environments.</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Project management</SkillId>
      <SkillDescription>Game Audio - In terms of planning and organisation, be able to plan step-by-step audio design activities and carry them through in a logical manner and effectively.</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Problem solving</SkillId>
      <SkillDescription>Game Audio - Develop problem solving skills in the design and construction of the language and grammar of the audio side of an immersive media project.

Film Music - Find solutions to detailed compositional challenges for creating an original musical score for a film, including micro-timing, visual and musical narrative structure, harmonic and melodic techniques, instrumental and electro-acoustic considerations, and stylistic options.</SkillDescription>
    </Skill>
    <Skill>
      <SkillId>Other</SkillId>
      <SkillDescription>Game Audio - 
•	Develop commercial awareness to understand the industry realities affecting the organisation and business model associate to the digital game-audio and related interactive entertainment (with emphasis on reaching Social Venture Capital for your proposition). 
•	Manage time effectively by addressing deadlines effectively and prioritising tasks.

Film Music:
•	Demonstrate skills in sound design and editing musical sound for extended scenes.</SkillDescription>
    </Skill>
  </EmployabilitySkillsList>
  <Syllabus Applicant="Y" Label="Syllabus" Student="Y">
    <Content>&lt;p style="margin: 0px; layout-grid-mode: char;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</Content>
  </Syllabus>
  <TeachingMethods Applicant="Y" Label="Teaching and learning methods" Student="Y">
    <Content></Content>
  </TeachingMethods>
  <AssessmentMethods Applicant="Y" Label="Assessment methods" Student="Y">
    <IntroText> </IntroText>
    <Method>
      <MethodId>0</MethodId>
      <MethodName>Other</MethodName>
      <MethodWeight>100%</MethodWeight>
    </Method>
    <OtherDescription>&lt;table border="1" cellpadding="1" cellspacing="1" style="width:500px;"&gt;	&lt;tbody&gt;		&lt;tr&gt;			&lt;td style="background-color: rgb(204, 204, 204);"&gt;&lt;strong&gt;Assessment task&lt;/strong&gt;&lt;/td&gt;			&lt;td style="background-color: rgb(204, 204, 204);"&gt;&lt;strong&gt;Weighting within unit&lt;/strong&gt;&lt;/td&gt;		&lt;/tr&gt;		&lt;tr&gt;			&lt;td&gt;FILM MUSIC: original music integrated into a non-musical, extant soundtrack&lt;/td&gt;			&lt;td&gt;100%&lt;/td&gt;		&lt;/tr&gt;	&lt;/tbody&gt;&lt;/table&gt;&lt;table border="1" cellpadding="1" cellspacing="1" style="width:500px;"&gt;	&lt;tbody&gt;		&lt;tr&gt;			&lt;td&gt;&lt;p&gt;GAME AUDIO:&amp;nbsp;Conception, creation and publication&lt;br /&gt;			of a sound-centric game project&lt;/p&gt;&lt;/td&gt;			&lt;td&gt;100%&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/td&gt;		&lt;/tr&gt;	&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</OtherDescription>
  </AssessmentMethods>
  <FeedbackMethods Applicant="Y" Label="Feedback methods" Student="Y">
    <Content>&lt;table border="1" cellpadding="1" cellspacing="1" style="width:500px;"&gt;	&lt;tbody&gt;		&lt;tr&gt;			&lt;td&gt;&lt;p&gt;Supervisions, in-class discussion, scheduled presentation of work, ongoing verbal feedback to student interaction and seminars.&lt;/p&gt;&lt;/td&gt;			&lt;td&gt;Formative&lt;/td&gt;		&lt;/tr&gt;		&lt;tr&gt;			&lt;td&gt;Written feedback on coursework assessment&lt;/td&gt;			&lt;td&gt;Summative&lt;/td&gt;		&lt;/tr&gt;	&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</Content>
  </FeedbackMethods>
  <RequirementsList Applicant="Y" Label="Pre/co-requisites" Student="Y">
    <Requirement>
      <UnitCode>MUSC20072</UnitCode>
      <UnitTitle>Interactive Media Composition Environments</UnitTitle>
      <RequirementType>Pre-Requisite</RequirementType>
      <Description>Compulsory</Description>
    </Requirement>
    <Requirement>
      <UnitCode>MUSC20061</UnitCode>
      <UnitTitle>Fixed and Electroacoustic Composition</UnitTitle>
      <RequirementType>Pre-Requisite</RequirementType>
      <Description>Compulsory</Description>
    </Requirement>
    <Requirement>
      <UnitCode>MUSC20321</UnitCode>
      <UnitTitle>Instrumental Composition</UnitTitle>
      <RequirementType>Pre-Requisite</RequirementType>
      <Description>Compulsory</Description>
    </Requirement>
    <Requirement>
      <UnitCode>MUSC20362</UnitCode>
      <UnitTitle>Vocal Composition</UnitTitle>
      <RequirementType>Pre-Requisite</RequirementType>
      <Description>Compulsory</Description>
    </Requirement>
    <AdditionalRequirement>MUSC30540 Pre req: MUSC20321+MUSC20362 or MUSC20061+ MUSC2072&lt;p&gt;Pre-requisites Film Music Option: MUSC20321+ MUSC20362&lt;/p&gt;&lt;p&gt;Pre-requisites Game Audio Option: MUSC20061 + MUSC20072&lt;/p&gt;</AdditionalRequirement>
  </RequirementsList>
  <AcademicPrograms Applicant="Y" Label="Academic programmes" Student="Y">
    <AcademicProgram>
      <Program></Program>
      <Plan></Plan>
      <Level></Level>
      <Requirement></Requirement>
    </AcademicProgram>
  </AcademicPrograms>
  <FreeChoice Applicant="Y" Label="Available as a free choice unit?" Student="Y">
    <Content>N</Content>
  </FreeChoice>
  <Accreditation Applicant="Y" Label="Accreditation" Student="Y">
    <Content></Content>
  </Accreditation>
  <RecommendedReading Applicant="Y" Label="Recommended reading" Student="Y">
    <Content>&lt;p class="CxSpFirst" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="line-height:115%"&gt;FILM MUSIC OPTION:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Brown, Royal S. Overtones and Undertones (California, 1994)&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Bryan Key, W&amp;nbsp; Media Sexploitation (Signet, 1976, pp 98-145)&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Burt, G&amp;nbsp; The Art of Film Music (Northeastern Uni Press, 1994)&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Chion, Michel&amp;nbsp; Audio-vision: Sound on Screen (trans. Gorbman)&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Gorbman, Claudia, Unheard Melodies: Narrative Film Music (Bloomington, 1987)&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Murch, W&amp;nbsp; In the Blink of an Eye: A Perspective on Film Editing (Silman-James Press, 2001)&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Pasquariello, N Sound of Movies: Interviews with Creators of Feature Sound Tracks (San Francisco, 1996)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;span style="line-height:115%"&gt;Numerous films from lecture playlists, as well as these particular Hitchcock films:&lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;span style="line-height:115%"&gt;The Lady Vanishes, The Thirty-Nine Steps, Young and Innocent, Strangers on a Train, Vertigo, Rear Window, The Man Who Knew Too Much (1956), Psycho.&lt;/span&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;b&gt;&lt;span style="line-height:115%"&gt;GAME AUDIO OPTION:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;strong&gt;&lt;span style="line-height:115%"&gt;UNREAL ENGINE 4 (UE4) Resources:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;UE4 installer can be freely downloaded from Epic games website, including the source code for recompiling it.&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Tutorials, Assets, Forums, Mods are available directly from the Epic Launcher.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class="CxSpMiddle" style="text-align:justify"&gt;&lt;strong&gt;&lt;span style="line-height:115%"&gt;Books:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Collins, Karen, Game sound: an introduction to the history, theory, and practice of video game music and sound design. Published Cambridge, Mass.: MIT Press 2008&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Truby, John. The Anatomy of Story: 22 Steps to Becoming a Master Storyteller. Publisher Faber &amp;amp; Faber, 2010&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;a href="https://artful.design/" style="color:blue; text-decoration:underline"&gt;&lt;span style="line-height:115%"&gt;https://artful.design/&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span lang="EN-US"&gt;&lt;span style="line-height:115%"&gt;Artful Design - Technology in Search of the Sublime, A MusiComic Manifesto by GE WANG; 488 PAGES. Paperback ISBN: 9781503600522 (Lenagan Library)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Thompson, Jim; The computer game design course: principles, practices and techniques for the aspiring game designer. Published London : Thames &amp;amp; Hudson 2007&lt;/span&gt;&lt;/li&gt;	&lt;li class="CxSpMiddle" style="text-align: justify;"&gt;&lt;span style="line-height:115%"&gt;Marks, Aaron; The complete guide to game audio: for composers, musicians, sound designers, and game developers. Published Burlington, MA ; Oxford : Focal Press/Elsevier 2</Content>
  </RecommendedReading>
  <StudyHours Applicant="Y" Label="Study hours" Student="Y">
    <IntroText> </IntroText>
    <ScheduledHours Applicant="Y" Label="Scheduled activity hours" Student="Y">
      <ActivityHours>
        <ActivityType>Lectures</ActivityType>
        <Hours>22</Hours>
      </ActivityHours>
      <ActivityHours>
        <ActivityType>Practical classes &amp; workshops</ActivityType>
        <Hours>3</Hours>
      </ActivityHours>
    </ScheduledHours>
    <PlacementHours Applicant="Y" Label="Placement hours" Student="Y">
      <ActivityHours>
        <ActivityType></ActivityType>
        <Hours>0</Hours>
      </ActivityHours>
    </PlacementHours>
    <TotalHours Applicant="Y" Label="Independent study hours" Student="Y">
      <Hours>175</Hours>
    </TotalHours>
  </StudyHours>
  <Notes Applicant="Y" Label="Additional notes" Student="Y">
    <Content></Content>
  </Notes>
</CourseUnit>
